[SDL] SVN Contributions

GMScribe ali_lowe at sky.com
Fri Aug 7 03:23:14 PDT 2009


I've already gone and replied to another post but, please, if you could
discuss the ideology of SDL 1.3 it would be a great help. It'll be good to
know where you and your team are wanting to go with the API so that 3rd
party contributors are spending their time making relevant changes
in-keeping with with the ideals that the API is trying to reach.

For example, though currently out of date, one consideration was to
integrate GLEW into SDL. Its only purpose is to speed up user access to
openGL extensions by handling the binding of extensions and the introduction
of extensions addressable as core features. It is also highly multiplatform.
Would this be a good idea as the functionality can be entirely hidden from
the end user?

Another prospect is the integration of openIL for SDL_image. Again
multiplatform and on the same licensing conditions as SDL. It uses
essentially the same APIs as the current SDL_image but supports many many
more formats, including advanced features such as direct to texture, high
quality scaling/effects optionally and texture compression. Which I believe
would suit the upcoming texture based 2d renderer quite well. In this
situation it would be nice to know just what you'd need out of the API and
at what points we could look to exploit these features for better
integration with SDL.

Many thanks.

Sam Lantinga-4 wrote:
> 
> I can discuss the ideology for SDL 1.3, if that helps.
> 
> In general I give access to people who have repeatedly submitted good
> quality patches through bugzilla or the mailing list.
> 
> See ya!
> 
> On Thu, Aug 6, 2009 at 1:43 PM, GMScribe <ali_lowe at sky.com> wrote:
> 
>>
>> Thanks for the advice. I've bug report posted some code for basic openGL
>> 3.2
>> functionality and context creation in wgl and xgl so hopefully someone
>> will
>> pay attention at some point! If I knew where the SDL were wanting to go
>> with
>> future openGL support I'd be able to help out a lot more but without an
>> idea
>> of their ideology for SDL 1.3 I can't really propose any larger changes.
>>
>> Many thanks.
>>
>>
>> Kenneth Bull wrote:
>> >
>> > 2009/8/4 GMScribe <ali_lowe at sky.com>:
>> >>
>> >> Hello,
>> >>
>> >> I am interested in becoming a contributor to the SDL 1.3 SVN, is this
>> >> possible? If so how may I go about this?
>> >
>> > You can submit a bug report or feature request with a patch here:
>> > http://bugzilla.libsdl.org/
>> >
>> > You can create a patch by using the svn diff (or di) command on the
>> > modified working copy and piping the results to a new file.
>> >
>> > For linux users this looks like:
>> > user at computer ~ $ svn checkout http://svn.libsdl.org/trunk/SDL SDL-1.3
>> > user at computer ~ $ cd SDL-1.3
>> > user at computer ~/SDL-1.3 $
>> >
>> > make your changes
>> >
>> > user at computer ~/SDL-1.3 $ svn diff >../my-changes-to-SDL.diff
>> >
>> > create bug report and upload patch
>> >
>> > You can use the same commands on DOS, Windows and probably Mac as long
>> > as you have svn installed.
>> > _______________________________________________
>> > SDL mailing list
>> > SDL at lists.libsdl.org
>> > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
>> >
>> >
>>
>> --
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>>
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>>
> 
> 
> 
> -- 
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
> 
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> SDL mailing list
> SDL at lists.libsdl.org
> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
> 
> 

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