[SDL] simple questions about 2D performance / hardware acceleration
jeroen.clarysse at telenet.be
Mon Aug 3 14:10:58 PDT 2009
I'm still a bit confused about the hardware acceleration when it comes
to blitting in SDL...
is it true that the Windows Version uses DirectDraw and therefore
accelerates 2D blitting ?
is it true that the "ordinary" Mac version does NOT use openGL and
therefore does NOT accelerate blitting ?
how big is the speed difference on mac between plain_SDLand
SDL_with_openGL when it comes to 2D blitting ? On a modern CPU/GPU, is
it worth the effort ? Or is plain_SDL already within 1msec for a
fullscreen blit (1024x768) ?
I sincerely hope someone can shed some light on this
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