[SDL] XML Parser

casey dunham casey.dunham at gmail.com
Mon Apr 13 07:38:28 PDT 2009

Unless something has changed recently, such functionality doesn't exist 
in SDL 1.3. 

It would certainly require SDL to use framebuffer or pbuffers in the 
OpenGL renderers.  This would probably be a nice feature (think blitting 
on an order of magnitude faster) though not all GPUs that support OpenGL 
could support this feature.

- Holmes

Mason Wheeler wrote:
> In 1.3, you can use SDL_BlitSurface to blit from one surface to another, SDL_RenderCopy to blit from a texture to the selected window, or SDL_CreateTextureFromSurface to copy (not quite a blit apparently) from a surface to a texture.  But how do you blit from one texture to another?
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