[SDL] 360 gamepad on windows w/SDL?
liam.list at googlemail.com
Fri Apr 3 14:10:42 PDT 2009
2009/4/3 Mason Wheeler <masonwheeler at yahoo.com>
> >----- Original Message ----
> >From: Simon Roby <simon.roby at gmail.com>
> >Subject: Re: [SDL] 360 gamepad on windows w/SDL?
> >That didn't make sense, DirectInput was not an open standard in the first
> While it wasn't an "open standard" in the sense of being controlled by an
> independent standards body, it was a freely published standard that any
> hardware maker could implement and many did. How many different XInput
> controllers do you see being sold?
> SDL mailing list
> SDL at lists.libsdl.org
What is your problem?
If you want to be able to use controllers which are not 360 controllers then
you can either use DInput or Raw Input.
Problem solved, stop the incomprehensible bashing and get back on topic.
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