[SDL] Idea: Render targets
Donny Viszneki
donny.viszneki at gmail.com
Fri Apr 10 14:31:15 PDT 2009
On Fri, Apr 10, 2009 at 5:30 PM, Donny Viszneki
<donny.viszneki at gmail.com> wrote:
> On Fri, Apr 10, 2009 at 4:31 PM, Mason Wheeler <masonwheeler at yahoo.com> wrote:
>> Cool! I know D3D has built-in support for render targets, and OpenGL
>> does too, though it calls it something different. (Framebuffer-attached
>> objects or something weird like that. Why they couldn't just call them
>> "render targets" is beyond me.)
>
> There was probably more than one competing proposal to satisfy what
> you call "render targets." Direct3D is just whatever Microsoft
> dictates it to be. OpenGL has input from many sources.
Uh, anyhow the approach you're thinking of is "pixel buffer object" probably.
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