[SDL] 360 gamepad on windows w/SDL?

Zachary zachary at ioquake.org
Fri Apr 3 12:02:49 PDT 2009


Hey all,
Anyone have a 360 gamepad working on windows with sdl?
My (not a real developer) understanding is that it requires XInput:
http://msdn.microsoft.com/en-us/library/bb173044(VS.85).aspx
Which isn't the same as directx and thus SDL won't work with it.
Is that really the case or is there some hack to make it work?

In the future I'd like to support the 360 gamepad out of the box on  
ioquake3 windows/linux/mac with SDL.
it'll be somewhat funny if I can only use the 360 gamepad with  
ioquake3 on Linux/Mac and their reverse engineered drivers.
-
Thanks,
Zachary Slater
zachary at ioquake.org



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