November 2008 Archives by author
Starting: Sat Nov 1 13:44:11 PDT 2008
Ending: Sun Nov 30 19:47:53 PST 2008
Messages: 316
- [SDL] Scripting (2)
Aleirade
- [SDL] SDL render into a MFC window
Alvin
- [SDL] Multiple Windows support in SDL1.3?
Preeti Anand
- [SDL] A new SDL 1.2 release planned?
Tim Angus
- [SDL] SDL_GL_SwapBuffer() + vsync randomly causes high CPU usage--or not...
Stephen Anthony
- [SDL] SDL_GL_SwapBuffer() + vsync randomly causes high CPU usage--or not...
Stephen Anthony
- [SDL] Help, "multiple definitions of _atexit"
Bernardo
- [SDL] [SDL 1.3] Bug with opengl renderer ??
Yannick Bersier
- [SDL] [SDL 1.3] KeyboardEvent & TextInputEvent
Yannick Bersier
- [SDL] [SDL 1.3] KeyboardEvent & TextInputEvent
Yannick Bersier
- [SDL] SDL_GL_ACCELERATED_VISUAL and FSAA
Oliver Bock
- [SDL] Find out if SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES and/or SDL_GL_SWAP_CONTROL is supported
Oliver Bock
- [SDL] Window resize problem when using OpenGL with SDL
Oliver Bock
- [SDL] SDL_GL_ACCELERATED_VISUAL and FSAA
Oliver Bock
- [SDL] Window resize problem when using OpenGL with SDL
Oliver Bock
- [SDL] cygwin layer and OpenGL
Oliver Bock
- [SDL] cygwin layer and OpenGL
Oliver Bock
- [SDL] Newbie question - moving from Direct3D to SDL/OpenGL
Dmytro Bogovych
- [SDL] Newbie question - moving from Direct3D to SDL/OpenGL
Dmytro Bogovych
- [SDL] Newbie question - moving from Direct3D to SDL/OpenGL
Dmytro Bogovych
- [SDL] ANNC: Sprig v1.0.0
Andre Botelho
- [SDL] Mesa3d on top of SDL
Micah Brening
- [SDL] Scripting (2)
Brian
- [SDL] How to minimize my SDL fullscreen app
Brian
- [SDL] Scripting (3)
Brian
- [SDL] mouse movement issue
Brian
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Tony (ie aab) Brown
- [SDL] SDL 1.3 comments/issues?
Daniel Bünzli
- [SDL] Scripting
julien CLEMENT
- [SDL] Scripting (2)
julien CLEMENT
- [SDL] Scripting (2)
julien CLEMENT
- [SDL] Scripting (3)
julien CLEMENT
- [SDL] OpenLieroXX
julien CLEMENT
- [SDL] How i can get pressed a key moving the sprite
Carlitox
- [SDL] cygwin layer and OpenGL
Resul Cetin
- [SDL] cygwin layer and OpenGL
Resul Cetin
- [SDL] cygwin layer and OpenGL
Resul Cetin
- [SDL] Window resize problem when using OpenGL with SDL
Chris
- [SDL] Re : SDL-widgets, a GUI toolkit (not for games)
Creature
- [SDL] Re : SDL-widgets, a GUI toolkit (not for games)
Creature
- [SDL] Re : the UIX library
Creature
- [SDL] Compiling SDL with mingw32ce
John Cronin
- [SDL] DocWiki is down?
Sam Crow
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Dominik Dagiel
- [SDL] SDL_MasksToPixelFormatEnum() and 24 bits images
HENRY David
- [SDL] ANNC: Sprig v1.0.0
Jonathan Dearborn
- [SDL] ANNC: Sprig v1.0.0
Jonathan Dearborn
- [SDL] hi - looking for a little help with some stuff - level designer improvements for my SDL platfom game
Jonathan Dearborn
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Jonathan Dearborn
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Jonathan Dearborn
- [SDL] A new SDL 1.2 release planned?
René Dudfield
- [SDL] A new SDL 1.2 release planned?
René Dudfield
- [SDL] Scripting (2)
René Dudfield
- [SDL] 1.3 and mouse events issues, + getting raw state
Jasper van Eck
- [SDL] Window resize problem when using OpenGL with SDL
Jasper van Eck
- [SDL] Window resize problem when using OpenGL with SDL
Jasper van Eck
- [SDL] Window resize problem when using OpenGL with SDL
Jasper van Eck
- [SDL] A new SDL 1.2 release planned?
Erik
- [SDL] Render to Mac OS X Carbon and Linux X11 Window...
Holmes Futrell
- [SDL] Render to Mac OS X Carbon and Linux X11 Window...
Holmes Futrell
- [SDL] iPhone SDL main loop
Holmes A. Futrell
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Gabriel Gambetta
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Gabriel Gambetta
- [SDL] Multi-mouse, multi-window focus broken (SVN-trunk, windows)
Josh Gargus
- [SDL] 1.3 and mouse events issues, + getting raw state
Joshua Gargus
- [SDL] How i can get pressed a key moving the sprite
Torsten Giebl
- [SDL] SDL_VideoInfo in 1.3 missing elements
Torsten Giebl
- [SDL] Scripting (2)
Torsten Giebl
- [SDL] SDL 1.3 comments/issues?
Torsten Giebl
- [SDL] SDL 1.3 comments/issues?
Torsten Giebl
- [SDL] SDL 1.3 comments/issues?
Torsten Giebl
- [SDL] SDL 1.3 comments/issues?
Torsten Giebl
- [SDL] OpenGL 3.0 support in SDL 1.3?
Torsten Giebl
- [SDL] SDL 1.3 comments/issues?
Torsten Giebl
- [SDL] SDL website : Additional HTTP Daemon
Torsten Giebl
- [SDL] SDL website moving hosting
Torsten Giebl
- [SDL] SDL 1.3 comments/issues?
Mike Gorchak
- [SDL] why the HWSURFACE and DOUBLEBUF resulted in flicker
Gabriele Greco
- [SDL] hi - looking for a little help with some stuff - level designer improvements for my SDL platfom game
Leonardo Guilherme
- [SDL] How i can get pressed a key moving the sprite
Leonardo Guilherme
- [SDL] Render to Mac OS X Carbon and Linux X11 Window...
Forest Hale
- [SDL] Redirecting SDL video output to a movie file
Forest Hale
- [SDL] Unable to debug SDL applications on X11
Forest Hale
- [SDL] generating transparent pixels on a surface
Forest Hale
- [SDL] Multiple Windows support in SDL1.3?
Forest Hale
- [SDL] SDL_GL_SwapBuffer() + vsync randomly causes high CPU usage--or not...
Forest Hale
- [SDL] [SDL 1.3] Bug with opengl renderer ??
Forest Hale
- [SDL] SDL_VideoInfo in 1.3 missing elements
Forest Hale
- [SDL] probably stupid question - Java ME - semi OT
Forest Hale
- [SDL] Mix_PlayChannel delay with Ubuntu 8.1
Forest Hale
- [SDL] Help, "multiple definitions of _atexit"
Forest Hale
- [SDL] Mix_PlayChannel delay with Ubuntu 8.1
Forest Hale
- [SDL] How i can get pressed a key moving the sprite
Scott Harper
- [SDL] Render to Mac OS X Carbon and Linux X11 Window...
Edward Hartley
- [SDL] Proper Restart Graphics Sequence?
Alec Holowka
- [SDL] Proper Restart Graphics Sequence?
Alec Holowka
- [SDL] unresolved external symbol __imp__fprintf (in VC++ 2005 Express)
Phuoc Can Hua
- [SDL] Mouse slow-down after time
Herbert Elwood Gilliland III
- [SDL] mouse movement issue
Herbert Elwood Gilliland III
- [SDL] 1.3 and mouse events issues, + getting raw state
Gerry JJ
- [SDL] 1.3 and mouse events issues, + getting raw state
Gerry JJ
- [SDL] platform independent solutions for: copy&paste, notify user and open weblink
Gerry JJ
- [SDL] How i can get pressed a key moving the sprite
Vinicius Jarina
- [SDL] Scripting (2)
KHMan
- [SDL] SDL for Windows CE: a few GAPI patches
Ilya Kasnacheev
- [SDL] SDL for Windows CE: a few GAPI patches
Ilya Kasnacheev
- [SDL] SDL for Windows CE: a few GAPI patches
Ilya Kasnacheev
- [SDL] SDL for Windows CE: a few GAPI patches
Ilya Kasnacheev
- [SDL] Mesa3d on top of SDL
Ilya Kasnacheev
- [SDL] Mac OS 9 port?
Bill Kendrick
- [SDL] probably stupid question - Java ME - semi OT
Bill Kendrick
- [SDL] probably stupid question - Java ME - semi OT
Bill Kendrick
- [SDL] SDL and Adobe's Alchemy (compile C to Flash ActionScript)
Bill Kendrick
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Bill Kendrick
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Bill Kendrick
- [SDL] SDL and Adobe's Alchemy (compile C to Flash ActionScript)
Bill Kendrick
- [SDL] Proper Restart Graphics Sequence?
Peter Ketting
- [SDL] Adding SpaceNavigator support to libSDL (on Windows)
David Klecker
- [SDL] Broadcasting with SDL_Net
Arne Kleinophorst
- [SDL] why the HWSURFACE and DOUBLEBUF resulted in flicker
Hinko Kocevar
- [SDL] why the HWSURFACE and DOUBLEBUF resulted in flicker
JOE Lai
- [SDL] why the HWSURFACE and DOUBLEBUF resulted in flicker
JOE Lai
- [SDL] Unicode and modifier keys
Zach Laine
- [SDL] Redirecting SDL video output to a movie file
Marc Lanctot
- [SDL] OT: waaaay off topic: go find sam!
Will Langford
- [SDL] DocWiki is down?
Will Langford
- [SDL] Multi-mouse, multi-window focus broken (SVN-trunk, windows)
Sam Lantinga
- [SDL] SDL for Windows CE: a few GAPI patches
Sam Lantinga
- [SDL] SDL 1.2 doube free/pointer zeroing missing
Sam Lantinga
- [SDL] testoverlay/testoverlay2 in 1.3
Sam Lantinga
- [SDL] SDL_VideoInfo in 1.3 missing elements
Sam Lantinga
- [SDL] building sdl 1.3 and 1.3SVN on ubuntu 7.10
Sam Lantinga
- [SDL] building sdl 1.3 and 1.3SVN on ubuntu 7.10
Sam Lantinga
- [SDL] A new SDL 1.2 release planned?
Sam Lantinga
- [SDL] DocWiki is down?
Sam Lantinga
- [SDL] Announcing SDL_image 1.2.7 (IMPORTANT)
Sam Lantinga
- [SDL] SDL 1.3 comments/issues?
Sam Lantinga
- [SDL] SDL 1.3 comments/issues?
Sam Lantinga
- [SDL] OpenGL 3.0 support in SDL 1.3?
Sam Lantinga
- [SDL] OpenGL 3.0 support in SDL 1.3?
Sam Lantinga
- [SDL] SDL 1.3 comments/issues?
Sam Lantinga
- [SDL] SDL 1.3 comments/issues?
Sam Lantinga
- [SDL] SDL donations updated
Sam Lantinga
- [SDL] OpenGL 3.0 support in SDL 1.3?
Sam Lantinga
- [SDL] Problem building SVN sdl without svga (ubuntu 7.10)
Sam Lantinga
- [SDL] SDL website : Additional HTTP Daemon
Sam Lantinga
- [SDL] IMG_Load_RW
Sam Lantinga
- [SDL] SDL website moving hosting
Sam Lantinga
- [SDL] how to get sdl for iphone
Sam Lantinga
- [SDL] SDL website moving hosting
Sam Lantinga
- [SDL] SDL website moving hosting
Sam Lantinga
- [SDL] SDL website moving hosting
Sam Lantinga
- [SDL] SDL donations updated
Peter Lawler
- [SDL] generating transparent pixels on a surface
Marty Leisner
- [SDL] building sdl 1.3 and 1.3SVN on ubuntu 7.10
Marty Leisner
- [SDL] building sdl 1.3 and 1.3SVN on ubuntu 7.10
Marty Leisner
- [SDL] generating transparent pixels on a surface
Marty Leisner
- [SDL] testoverlay/testoverlay2 in 1.3
Marty Leisner
- [SDL] SDL_VideoInfo in 1.3 missing elements
Marty Leisner
- [SDL] SDL_VideoInfo in 1.3 missing elements
Marty Leisner
- [SDL] building sdl 1.3 and 1.3SVN on ubuntu 7.10
Marty Leisner
- [SDL] SDL_VideoInfo in 1.3 missing elements
Marty Leisner
- [SDL] Problem building SVN sdl without svga (ubuntu 7.10)
Marty Leisner
- [SDL] Unable to debug SDL applications on X11
Alberto Luaces
- [SDL] SDL Digest, Vol 23, Issue 5
Alberto Luaces
- [SDL] Newbie question - moving from Direct3D to SDL/OpenGL
Alberto Luaces
- [SDL] Unable to debug SDL applications on X11
Alberto Luaces
- [SDL] Unable to debug SDL applications on X11
Alberto Luaces
- [SDL] Debugging with SDL using Dev-C++
Alberto Luaces
- [SDL] cygwin layer and OpenGL
Alberto Luaces
- [SDL] Help, "multiple definitions of _atexit"
John Magnotti
- [SDL] why the HWSURFACE and DOUBLEBUF resulted in flicker
Stephane Marchesin
- [SDL] Mix_PlayChannel delay with Ubuntu 8.1
Stephane Marchesin
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Martin
- [SDL] SDL 1.3 comments/issues?
Antonio SJ Musumeci
- [SDL] SDL 1.3 comments/issues?
Antonio SJ Musumeci
- [SDL] XRandR and full screen application.
Simone Navari
- [SDL] Fullscreen apps on linux with XRandR and dual monitor
Simone Navari
- [SDL] Impossible to debug SDL applications on X11
Simone Navari
- [SDL] Unable to debug SDL applications on X11
Simone Navari
- [SDL] Unable to debug SDL applications on X11
Simone Navari
- [SDL] Unable to debug SDL applications on X11
Simone Navari
- [SDL] Unable to debug SDL applications on X11
Simone Navari
- [SDL] SDL Module for the Falcon Programming Language
Giancarlo Niccolai
- [SDL] The Falcon Programming Language - SDL Module
Giancarlo Niccolai
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Rogelio Nodal
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Sami Näätänen
- [SDL] OpenGL 3.0 support in SDL 1.3?
Sami Näätänen
- [SDL] Real-time sound processing with SDL_mixer
David Olofson
- [SDL] Real-time sound processing with SDL_mixer
David Olofson
- [SDL] Scripting (2)
David Olofson
- [SDL] Scripting (2)
David Olofson
- [SDL] How to minimize my SDL fullscreen app
David Olsen
- [SDL] How to minimize my SDL fullscreen app
David Olsen
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Michael Otteneder
- [SDL] SDL_GL_SwapBuffer() + vsync randomly causes high CPU usage--or not...
Bob Pendleton
- [SDL] SDL_GL_SwapBuffer() + vsync randomly causes high CPU usage--or not...
Bob Pendleton
- [SDL] SDL_GL_ACCELERATED_VISUAL and FSAA
Bob Pendleton
- [SDL] SDL and Adobe's Alchemy (compile C to Flash ActionScript)
Bob Pendleton
- [SDL] SDL_GL_ACCELERATED_VISUAL and FSAA
Bob Pendleton
- [SDL] Why are DirectX 8-bit hardware-surface screen palette flashes so slow? I'll tell you.
Pierre Phaneuf
- [SDL] SDL_GL_SwapBuffer() + vsync randomly causes high CPU usage--or not...
Pierre Phaneuf
- [SDL] [SDL 1.3] KeyboardEvent & TextInputEvent
Pierre Phaneuf
- [SDL] How i can get pressed a key moving the sprite
Pierre Phaneuf
- [SDL] Using Unicode (in a buffer) besides keysyms
Pierre Phaneuf
- [SDL] Using Unicode (in a buffer) besides keysyms
Pierre Phaneuf
- [SDL] probably stupid question - Java ME - semi OT
Pierre Phaneuf
- [SDL] SDL and Adobe's Alchemy (compile C to Flash ActionScript)
Pierre Phaneuf
- [SDL] Problem building SVN sdl without svga (ubuntu 7.10)
Pierre Phaneuf
- [SDL] Newbie question - moving from Direct3D to SDL/OpenGL
Paulo Pinto
- [SDL] Newbie question - moving from Direct3D to SDL/OpenGL
Paulo Pinto
- [SDL] probably stupid question - Java ME - semi OT
Paulo Pinto
- [SDL] OpenGL 3.0 support in SDL 1.3?
Paulo Pinto
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Paulo Pinto
- [SDL] SDL and Adobe's Alchemy (compile C to Flash ActionScript)
Paulo Pinto
- [SDL] IMG_Load_RW
Kevron Rees
- [SDL] IMG_Load_RW
Kevron Rees
- [SDL] problem with PIXEL_FROM_RGBA on 16 bit screens and Big endian systems
Bernd Roesch
- [SDL] SDL_VideoInfo in 1.3 missing elements
Edgar Simo
- [SDL] iPhone support in SDL 1.3?
Chuck Smith
- [SDL] Mesa3d on top of SDL
Armin Steinhoff
- [SDL] SDL_GL_SwapBuffer() + vsync randomly causes high CPU usage--or not...
Borislav Trifonov
- [SDL] SDL Digest, Vol 23, Issue 3
Borislav Trifonov
- [SDL] SDL Digest, Vol 23, Issue 5
Borislav Trifonov
- [SDL] SDL Digest, Vol 23, Issue 7
Borislav Trifonov
- [SDL] Can I mix SDL threads with OpenMP?
Borislav Trifonov
- [SDL] SDL Digest, Vol 23, Issue 8
Borislav Trifonov
- [SDL] SDL Digest, Vol 23, Issue 17
Borislav Trifonov
- [SDL] Debugging with SDL using Dev-C++
Carlos Vergara
- [SDL] Debugging with SDL using Dev-C++
Carlos Vergara
- [SDL] Debugging with SDL using Dev-C++
Carlos Vergara
- [SDL] [SVN] some mice seem silent
Donny Viszneki
- [SDL] [SVN] some mice seem silent
Donny Viszneki
- [SDL] [SVN] some mice seem silent
Donny Viszneki
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Donny Viszneki
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Donny Viszneki
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Donny Viszneki
- [SDL] Mouse slow-down after time
Donny Viszneki
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Donny Viszneki
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Donny Viszneki
- [SDL] mouse movement issue
Donny Viszneki
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Donny Viszneki
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Donny Viszneki
- [SDL] Window resize problem when using OpenGL with SDL
Donny Viszneki
- [SDL] Window resize problem when using OpenGL with SDL
Donny Viszneki
- [SDL] SDL 1.3 comments/issues?
Donny Viszneki
- [SDL] display problem in transplanting SDL to sigma 8634 platform
Donny Viszneki
- [SDL] SDL_GL_ACCELERATED_VISUAL and FSAA
Donny Viszneki
- [SDL] Re : SDL-widgets, a GUI toolkit (not for games)
W.Boeke
- [SDL] Re : the UIX library
W.Boeke
- [SDL] Re : SDL-widgets, a GUI toolkit (not for games)
W.Boeke
- [SDL] iPhone SDL main loop
WB
- [SDL] SDL render into a MFC window
Mason Wheeler
- [SDL] SDL_GL_SwapBuffer() + vsync randomly causes high CPU usage--or not...
Mason Wheeler
- [SDL] (Getting off topic) Scripting and sleeping.
Mason Wheeler
- [SDL] SDL_GL_SwapBuffer() + vsync randomly causes high CPU usage--or not...
Mason Wheeler
- [SDL] probably stupid question - Java ME - semi OT
Mason Wheeler
- [SDL] DocWiki is down?
Mason Wheeler
- [SDL] SDL and Adobe's Alchemy (compile C to Flash ActionScript)
Mason Wheeler
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Mason Wheeler
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Mason Wheeler
- [SDL] Window resize problem when using OpenGL with SDL
Mason Wheeler
- [SDL] looking for a little help - widgets and things for my level designer..
Neil White
- [SDL] hi - looking for a little help with some stuff - level designer improvements for my SDL platfom game
Neil White
- [SDL] hi - looking for a little help with some stuff - level designer improvements for my SDL platfom game
Neil White
- [SDL] ANNC: Sprig v1.0.0
Neil White
- [SDL] probably stupid question - Java ME - semi OT
Neil White
- [SDL] probably stupid question - Java ME - semi OT
Neil White
- [SDL] probably stupid question - Java ME - semi OT
Neil White
- [SDL] probably stupid question - Java ME - semi OT
Neil White
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Neil White
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Neil White
- [SDL] Multi-mouse, multi-window focus broken (SVN-trunk, windows)
Szymon Wilczek
- [SDL] 1.3 and mouse events issues, + getting raw state
Szymon Wilczek
- [SDL] 1.3 and mouse events issues, + getting raw state
Szymon Wilczek
- [SDL] [SVN] some mice seem silent
Szymon Wilczek
- [SDL] Crash in SDL_VideoQuit() and/or SDL_VideoInit()
Florian Will
- [SDL] Crash in SDL_VideoQuit() and/or SDL_VideoInit()
Florian Will
- [SDL] SDL_Mixer noise in linux
Tao Yu
- [SDL] SDL_GL_SwapBuffer() + vsync randomly causes high CPU usage--or not...
Ulrich von Zadow
- [SDL] platform independent solutions for: copy&paste, notify user and open weblink
Albert Zeyer
- [SDL] Mesa3d on top of SDL
Albert Zeyer
- [SDL] platform independent solutions for: copy&paste, notify user and open weblink
Albert Zeyer
- [SDL] Mix_PlayChannel delay with Ubuntu 8.1
Albert Zeyer
- [SDL] Mix_PlayChannel delay with Ubuntu 8.1
Albert Zeyer
- [SDL] Scripting (3)
Albert Zeyer
- [SDL] OpenLieroXX
Albert Zeyer
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Albert Zeyer
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
Albert Zeyer
- [SDL] Why use OpenGL for rendering 2D game? [was] Scripting (3)
necronology at cox.net
- [SDL] SDL_GL_SwapBuffer() + vsync randomly causes high CPU usage--or not...
elupus
- [SDL] SDL_GL_SwapBuffer() + vsync randomly causes high CPU usage--or not...
elupus
- [SDL] SDL_GL_SwapBuffer() + vsync randomly causes high CPU usage--or not...
elupus
- [SDL] Real-time sound processing with SDL_mixer
enigma
- [SDL] Real-time sound processing with SDL_mixer
enigma
- [SDL] msvc 64bit/directx interface
c2woody at gmx.net
- [SDL] OpenGL 3.0 support in SDL 1.3?
liam mail
- [SDL] mouse / joystick support for iPhone broken?
rorbert at o2.pl
- [SDL] display problem in transplanting SDL to sigma 8634 platform
roamer
- [SDL] Render to Mac OS X Carbon and Linux X11 Window...
dominique at savagesoftware.com.au
- [SDL] Mix_PlayChannel delay with Ubuntu 8.1
chuck at source9.com
- [SDL] Mix_PlayChannel delay with Ubuntu 8.1
chuck at source9.com
- [SDL] Mix_PlayChannel delay with Ubuntu 8.1
chuck at source9.com
- [SDL] OpenGL 3.0 support in SDL 1.3?
trexmaster
- [SDL] how to get sdl for iphone
wangzih
- [SDL] SDL render into a MFC window
jianhua zhou
- [SDL] SDL render into a MFC window
jianhua zhou
- [SDL] Render to Mac OS X Carbon and Linux X11 Window...
jianhua zhou
- [SDL] Re : SDL-widgets, a GUI toolkit (not for games)
jianhua zhou
- [SDL] Re : SDL-widgets, a GUI toolkit (not for games)
jianhua zhou
- [SDL] sdl event blocked by mfc message?
jianhua zhou
- [SDL] Debugging with SDL using Dev-C++
jianhua zhou
- [SDL] Using Unicode (in a buffer) besides keysyms
zico
- [SDL] Using Unicode (in a buffer) besides keysyms
zico
- [SDL] Using Unicode (in a buffer) besides keysyms
zico
- [SDL] Find out if SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES and/or SDL_GL_SWAP_CONTROL is supported
zico
Last message date:
Sun Nov 30 19:47:53 PST 2008
Archived on: Wed Sep 19 10:26:17 PDT 2012
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