[SDL] SDL_GL_ACCELERATED_VISUAL and FSAA
donny.viszneki at gmail.com
Sun Nov 30 13:26:37 PST 2008
On Sun, Nov 30, 2008 at 2:47 PM, Bob Pendleton <bob at pendleton.com> wrote:
> Also, all through you post you talk about FSAA while the code does
> not mention FSAA. FSAA is not the same as what you are asking for.
Not that any of this matters much, but...
I racked my brain (and a small corner of the internet) for a pedantic
necessity to distinguish multisampling with "full screen
anti-aliasing." I guess it's less full screen than "supersampling,"
but according to the OpenGL docs, multisampling is a subset of
operations called supersampling. If supersampling is not "full screen
anti-aliasing," I don't know what is. (Perhaps you can enlighten me.)
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