[SDL] Google Summer of Code has begun!
Holmes Futrell
hfutrell at umail.ucsb.edu
Wed May 28 22:02:50 PDT 2008
Hello Everybody,
As Sam's message stated, I'm Holmes Futrell and I'm working to port
SDL to the iPhone / iPod Touch.
As of right now I have SDL compiling for the platform as a static
library, using the dummy drivers with the exceptions of threading and
timers, which were able to use the Mac OS X code without change. I've
also got an example application compiling and running on the iPhone,
so I can confirm that yes, it really does work.
Currently I'm investigated writing video drivers, and I'm definitely
planning on supporting OpenGL ES.
An idea of mine is to expose the iPhone/iPod Touch accelerometer as a
joystick. The accelerometer returns x,y,z orientation data which maps
well to the idea of the x,y,z axis of a joystick. I figure doing it
this way would be preferable to adding new calls to SDL. Please tell
me what you guys think...
I'd also like to expose the multi-touch capability of the devices, but
unsure of the best way to proceed. So anybody else working with multi-
touch and SDL, let's see if we can cook something up (and not undo
each-other's work!)
- Holmes
On May 26, 2008, at 4:59 AM, Sam Lantinga wrote:
> Today is the first day of coding for the Google Summer of Code!
>
> Just as a reminder, here are the students actively working on GSoC
> projects:
>
> Edgar "bobbens" Simo:
> Bobbens is an undergrad in industrial engineering, and will be
> working on developing a force feedback API.
>
> Aaron Wishnick:
> Aaron is an undergrad in mathematics, and will be working on audio
> resampling and pitch shifting.
>
> Holmes Futrell:
> Holmes is an undergrad in computer science and mathematics, and will
> be porting SDL to the iPhone.
>
> Darren Alton:
> Darren is an undergrad in computer science, and will be porting SDL
> 1.3 to the Nintendo DS, using the hardware capabilities of the DS to
> showcase the new features in SDL 1.3.
>
> Szymon "Wilku" Wilczek:
> Wilku is an undergrad in computer science, and wants to add support
> for pressure sensitive devices to the SDL API, specifically using
> the Wacom tablet as an example.
>
> Please wish these students the best of luck. :)
>
> See ya!
> -Sam Lantinga, Lead Software Engineer, Blizzard Entertainment
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