[SDL] OpenGL viewport issue
Brad
braddabug at comcast.net
Tue May 27 10:42:20 PDT 2008
I've got a weird issue. If I create a window with a height of 768 (which
happens to be my desktop resolution) or something close to it (like >
760) the viewport isn't quite right. For example, I have a FPS counter
in the upper left corner of the screen, but when the game starts up the
counter is too high, like the top portion of it is underneath the
titlebar. The higher I set the window height the higher the counter is,
until it isn't visible anymore. BUT as soon as I move the window and
release the mouse button the viewport "pops" to what it should be. I
don't have this issue in fullscreen mode, or lower window sizes, like
800x600.
This is on Windows with SDL 1.2.13. Any ideas what could be wrong?
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