[SDL] Alt-F4 not working on Windows
Scott Harper
orcein at gmail.com
Fri May 2 18:48:52 PDT 2008
>>> alt-f4 for games under windows - especially full screen games, often
>>> do NOT close the program.
>>>
>>> Games get you out of the windows, and take over the computer. You
>>> don't have the same look, or feel with windows games - no
>>> conventions
>>> should apply :)
>
>
>> How about for a program that is in windowed mode rather than
>> fullscreen?
>>
>
> That would be a suitable situation, however I just don't see that
> any of
> this has anything to do with a problem in SDL rather the game/app
> developer not applying the appropriate behaviour. SDL does not exit
> when
> you click the [x] icon either, you have to trap it and write the quit
> routine yourself... just like the ALT-F4 key combo!!!
Of COURSE SDL doesn't exit when you click the X button! The program
itself needs to clean up its memory and close when that happens!
FORCING the SDL program to quit would just be stupid because what if
you have open files, or data that needs saving? SDL has NO idea what
the designer needs to do before quitting the program. Maybe the
designer wants to ask the user if he's sure he wants to quit, and just
forcing the game to shutdown would DESTROY that sort of thing.
Thus my argument that there's rather very little point in forcing Alt-
F4 to generate an SDL_QUIT event. You still have to capture the event
and handle it yourself, and this limits your ability to make sensical
control schemes. Yes, yes, it wouldn't be THAT hard to come up with a
different control scheme under Windows than Linux/Mac, but I like the
idea that one game will be the same under all platforms. Games aren't
web browsers. They have different UIs, different cursors, and there's
never been any need for a game to look like it belongs on a given
platform versus any other given platform. So why, then, must every
game adhere to the standards set forth by Microsoft years ago? A
standard which, by the way, many games DO choose to ignore.
Thus, I feel it is not a bug in SDL to not generate an SDL_QUIT event
when Alt-F4 is pressed. I have no objection to making a new event,
something which addresses this specific way of closing a program.
However, in the interest of completeness, is Alt-F4 supposed to quit
the WHOLE PROGRAM, or just close the top window?
Incidentally, there is no equivalent to this "feature" under Mac OS
for closing programs; and on a "me as a user" level, I've always felt
Alt-F4 to be a rather dated, obscure relic which, once moved into the
world of modern OS and UI design is too archaic to bother with.
my_two_cents++;
-- Scott
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