[SDL] Alt-F4 not working on Windows
David Olsen
jolynsbass at gmail.com
Fri May 2 13:12:49 PDT 2008
Oh that reminds me of when I was a kid some 20 years ago, and my brother and I were playing some game, and I was doing badly(he was winning), so I told him that it was a special trick to hit CTRL-ALT-DEL. Oh, was he mad!
Good times!
----- Original Message -----
From: Erik
To: A list for developers using the SDL library. (includes SDL-announce)
Sent: Friday, May 02, 2008 12:06 PM
Subject: Re: [SDL] Alt-F4 not working on Windows
There's a timely post on roughly this topic on Kotaku.
http://kotaku.com/384339/assassins-creed-i-cant-quit-you
Summary for people who don't want to go there: it can take upwards of a minute and a half, navigating cutscenes, load screens and ponderous menus to just exit the game. Or, you can alt-f4.
No one should disable default control keys unless they have a good reason, but it should be possible to do so IMO. Some of the reasons given so far don't sound like good reasons to me, but "I've already decided to do it this way, regardless of UI conventions." If you know your game will be run on a particular platform, either avoid a scheme that interferes with it, or come up with unique schemes for each platform it will be run on. Firefox conforms its menu and control schemes to the platform and I think it works great, personally.
Also, don't deprive me of this:
0wnz0rz: "how do I do rocket jump"
Spatula: "press alt-f4"
0wnz0rz: "thanks"
0wnz0rz has left the map
Erik
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