[SDL] Alt-F4 not working on Windows
Bill Kendrick
nbs at sonic.net
Fri May 2 09:18:17 PDT 2008
On Fri, May 02, 2008 at 08:26:49AM -0500, Bob Pendleton wrote:
> BTW, having alt-f4 terminate a program (cleanly or not) is not a
> fundamental human right. It is a windows convention. A convention that can
> be ignored and often is ignored, by developers and users.
Here is, I think, the problem.
On my KDE desktop, ALT+F4 closes windows.
One of my SDL games, which doesn't listen for 'Alt' plus 'F4' keystrokes,
quits when I hit ALT+F4. Obviously, it's reacting to the KDE window manager,
just as though I had clicked the "X" button in the title bar, asked KDE to
log me out, right-clicked the window in my taskbar and selected 'Close', etc.
Apparently in Windows, ALT+F4 is NOT handled by the window management
level, and is simply passed along to the application. So SDL doesn't
_specifically_ listen for this (it doesn't have to listen for ALT+F4 in KDE,
it just gets a 'window is being asked to close' event, just like clicking "X").
So the question is: do we ADD functionality to SDL to listen for ALT+F4,
on Windows (the oddity here), and pass along SDL_QUIT to the event queue?
If we DO, then we certainly need to make it _optional_, since many games
and apps may want full-control. (I guess they're out of luck under
window managers like KWin, unless the user changes their WM shortcuts.)
And in that case, what's the default behavior? Traditional? (Pass ALT+F4
to the event queue as keypresses.) Or 'helper' (send SDL_QUIT)?
To prevent a religious war, I suggest default remains traditional.
And, btw... WOW. What a thread. :)
-bill!
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