[SDL] Alt-F4 not working on Windows
Graham Houston
graham.houston at rushpark.co.uk
Fri May 2 05:46:13 PDT 2008
On Fri, 02 May 2008 12:26:34 +0100, Mason Wheeler <masonwheeler at yahoo.com>
wrote:
> Apples and oranges. The "don't hook the mouse" rule makes a lot of
> sense for windowed programs, and was written in a time before fullscreen
> gaming had even been dreamed up. And as you pointed out, there's no
> other good way to control an FPS. What you did enhanced the players'
> experience without any true drawbacks, simply by ignoring an outdated
> rule that needed to be updated.
>
> Here, we're talking about the right of a computer owner to quit any
> program at any time. This is a fundamental right and must be held
> absolutely sacred. If you violate it, you're taking control of the
> computer out of its owners' hands. In other words, you're writing
> malware. The line here isn't "there's no alternative", it's "there's no
> excuse." Interface considerations are secondary, and key combinations
> can be altered just a little bit to keep from b0rking one very important
> command that's been in place forever and then some.
>
>
and is left to the developer to implement! it should not be default, I've
ALT+F4
mapped to other uses in a few games I've developed and this is the point
of SDL
you can do what you like. If ALT+F4 was to do what is intended by the OS
then I'd
have all sorts of problems having to undo it.
You said yourself apples and oranges...
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