[SDL] SDL mouse events.

Lucas lucas_pet at live.co.uk
Mon Mar 17 08:14:37 PDT 2008


>
> Note that the SDL_Get*MouseState API functions don't help since these
> still query the SDL event queue. It would be nice if these calls simply
> passed through to the platform specific mouse query functions directly.
> Obviously this approach is mutually exclusive with handling mouse events
> on the SDL queue, so it would need to be disabled. I think this is what
> is required to placate the twitch-shooter brigade :(
>
> However, I was under the impression (without actually looking at the
> evidence) that 1.3 had fixed this issue with ManyMouse stuff? Is this
> not the case?

&&
Sam Lantinga wrote:
> Yes, you're always welcome to ignore the events using SDL_EventState()
> and they won't fill the queue, but you'll still be able to poll the 
> current
> position.

Aren't these two statements contradicting?






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