[SDL] sdl freesurface causing seg faults when blitting.
Edward A Cullen
eac203 at ecs.soton.ac.uk
Tue Mar 4 03:40:40 PST 2008
Hi,
Are you trying to use this with the main drawing surface returned by
SDL_SetVideoMode()?
If so, that is why you are seg faulting.
Eddy
Kevron Rees wrote:
> int
> gfxengine_sdl::drawRect(int
> id)
> {
>>>
>
>
> if(id==-1)return
> -1;
>>>
>
>
> if(surfaces[id].s==NULL)
> return
> -1;
>>>
>
>
> SDL_BlitSurface(surfaces[id].s,NULL,screen,&surfaces[id].coords);
>
>
>
> //seg
> faults
> here!!!
>>>
>
>
> return
> 1;
> }
>> Are
> you
> certain
> '&surface[id].coords'
> is
> resolving
> as
> you
> desire?
>> ???
>
> yes, i thought that might be the issue also so I made coords.w and coords.h match the surface->w and h. What gets me is the only change I have to make is to comment out the SDL_FreeSurface() line and bingo! it works.
>
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