[SDL] [Fwd: My thoughts on keyboard input in SDL 1.3]
Sam Lantinga
slouken at devolution.com
Thu Jan 31 23:08:51 PST 2008
> It would be interesting to hear how this is solved
> in World of Warcraft. As such a game needs to ask
> for keypresses and also for textinput.
It simply gets the keys based on the current layout. The issue here is
getting layout independent scancodes, which SDL 1.2 does not currently
support.
See ya,
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment
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