[SDL] My thoughts on keyboard input in SDL 1.3

Rainer Deyke rainerd at eldwood.com
Fri Jan 25 19:30:37 PST 2008


Bob Pendleton wrote:
> One more issue with what I outlined, does 
> 
> SDL_GetLayoutKey(SDLK_KP_1) == SDLK_KP_1
> 
> or does
> 
> SDL_GetLayoutKey(SDLK_KP_1) == the Unicode code point for "1"?

The latter is wrong!  Keypad 1 is *not* the same as 1.  In my games, I 
want to map the keypad to the arrow keys and use the numbers on the 
keyboard for other functionality.  SDL should support this choice.


-- 
Rainer Deyke - rainerd at eldwood.com



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