[SDL] Input latency in OpenGL?
Vladimir Pouzanov
farcaller at gmail.com
Wed Jan 23 08:27:42 PST 2008
On Wednesday 23 January 2008 16:50:47 David Olofson wrote:
> For extremely sensitive applications (fast games and simulators), you
> *may* improve input timing accuracy by gathering input in a high
> priority background thread that timestamps events as they come in.
IIRC, SDL doesn't allow to run event polling and rendering code in separate
threads. Am I wrong?..
--
Sincerely,
Vladimir "Farcaller" Pouzanov Hack&Dev Team
PGP/GPG: 0x3A40FF29 <http://hackndev.com>
Fingerprint: FA36 877A 2DC3 B56F CAB5 7DB3 4C97 A596 3A40 FF29
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