[SDL] SDL Threads: graphics and events in separate contexts?
Brian
brian.ripoff at gmail.com
Sun Jan 6 11:38:13 PST 2008
Graphics, in general, must be done from the thread main() is in. So
simply swap the tasks around: opengl in main() and event processing in
spawned one.
On Jan 6, 2008 5:34 PM, Vladimir Pouzanov <farcaller at gmail.com> wrote:
> Is it possible to run OpenGL render loop and event processing loop in
> different threads (event in main, render in SDL_CreateThread-spawned one)?
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