[SDL] Linedrawing
Crystal Jacobs
crystal at panix.com
Sun Jan 6 04:37:30 PST 2008
On Sun, 6 Jan 2008, Norbert Melzer wrote:
> Am Sat, 5 Jan 2008 16:56:40 -0500 schrieb Jonathan Dearborn:
>
>> About OpenGL, you shouldn't worry about it. If you're already working on
>> implementing your design, you shouldn't bother learning such a big API
>> as OpenGL. Save it for a future project. Also, all Windows machines
>> should have a software implementation of OpenGL (ensuring portability).
>> If you were to do only line drawings with it, the hardware requirements
>> would not be very high at all (i.e. no graphics card, low-end Pentium).
>> You'd have to do some more work to get text in OpenGL, though.
>
> Naive as I am, I had guessed, that I can use SDL_ttf in SDL + openGL as
> well as in SDL standalone...
You can. Here's an example, with discussion:
http://www.gamedev.net/community/forums/topic.asp?topic_id=284259
-Crystal
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