[SDL] Screen rotation

Lilith Calbridge lilith at dcccd.edu
Sat Jan 5 12:07:32 PST 2008


At first gloss this would seem a bit too simplistic.  No matter whether you rotate the monitor to the left or right, the origin is in the wrong place.  If you rotate clockwise the Y values would have to be the inverse (Y2 = pixelwidth - y1) and if you rotate counter-clockwise the X co-ordinates would suffer a similar translation.

Lilith

>>> On 1/5/2008 at 1:03 PM, Mason Wheeler <masonwheeler at yahoo.com> wrote:
> A simple solution would be to just switch the X and Y coordinates of 
> everything you draw.  This might be a bit overly simplistic, depending on 
> what you have in mind, though...



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