[SDL] Linedrawing

Norbert Melzer norbert.melzer at gmx.net
Sat Jan 5 11:16:22 PST 2008


Am Sat, 5 Jan 2008 10:43:18 -0800 schrieb Jeff:

> http://www.antigrain.com
> 
> This has C++ code for doing Bresenham with sub-pixel accuracy. It does use 
> floating point, but is still blindingly fast.
> 
> Jeff

I looked at it, but couldnt figur out how to use it wit SDL. Since I
understand the documentation right, this would only possible with Mac and
X11, but primary developement system is Win32 until mid of April. Theres no
*nix running on my Laptop at the moment. And my main PC is still at home.

Really said, I couldnt figur out anything with AGG, and the other thing is,
I dont need subpixel or antialiasing. That would be overblown.

An other minus on AGG is the lack of documentation. I cant find any
API-Documentation, no reference, just the tutorial like Manual.

But I think I would look further into it, perhaps I get something running
with it.

Bye
Norbert



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