[SDL] ogg as mixchunk?
neil at cloudsprinter.com
neil at cloudsprinter.com
Sun Jan 6 04:14:18 PST 2008
<splice>
> That lets you not keep all your data in
> static memory (after all, that .ogg is wasted RAM once you decode it),
>
i never really thoguth about this like this, but i guess as long as all
my data
isnt consuming much more than about 20 ish meg then i wont worry about it too
much, but then i should worry about it if i want it to be nice on low
powered (
low memory )machines, i guess i should set a limit on just how low
powered this
game should be able to run on.
The main reason i want all the files in the exe are a) so they cant get messed
about possibly messing up the game b) er, perhaps so linux bods can
easilly run
and pass around the game without the rigmarole of $HOME and all that jazz of
where the data is and who owns it and what not.
Basically i just want it to be simple to download and use for everything it is
compiled for, apart from issues about where SDL runtime libraries are, just
simple. if that makes sence.
When i compile something for RISC OS everything SDL like goes into the final
binary anyway.. there is no sdl.dll or whatever.. i'm still not sure where the
various licences for sdl stand on this...
current rate of development the game might be at commercially viable
level and i
might be happy with it by about 2017 ;) i refuse to just say b*llocks
to it and
release it as GPL and forget about it..
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