[SDL] WM_PAINT equivalent?

Sam Lantinga slouken at devolution.com
Sun Feb 10 16:45:00 PST 2008

> I'll see how to implement it in my game. Thanks!

Yep, but there's no equivalent to InvalidateRect() - you'll just need to
track and draw anything that your application changes.

See ya,
	-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

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