[SDL] WM_PAINT equivalent?
Leo M. Cabrera
leo28c at gmail.com
Sun Feb 10 15:02:47 PST 2008
I'll see how to implement it in my game. Thanks!
> The expose event seems to be what you are looking for:
> On Feb 10, 2008 9:05 PM, L-28C <kixdemp at gmail.com> wrote:
>> A portion of my game (the menu) doesn't need to be updated on every
>> cycle. So I thought, why not just update it when the screen needs to be
>> redrawn? Is there an equivalent to handling Win32's WM_PAINT in SDL?
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