[SDL] CPU usage

Torsten Giebl wizard at syntheticsw.com
Fri Feb 8 13:13:24 PST 2008


Hello !


>> A bit more code re-organising and using a delay in some major
>> animation work has got CPU usage down to
>> 30% and made the system more stable and, it seems, the animation is
>> much smoother.
>
>
> The problem is that the more CPU cycles your app eats, the
> less CPU cycles are there for your app/game/programm.


That was wrong i meant the more CPU cycles your app eats, the
less CPU cycles are there for X11, Win32, Quartz to update the screen.


CU




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