[SDL] HD resolutions from Playstation3 command-line (Sam Lantinga)
Hess Mike
sugarhigh4242 at yahoo.com
Tue Feb 26 08:17:44 PST 2008
Nah, I'm working through the PS3 OtherOS hypervisor.
Its basically the Cell and 256MB system ram with a
framebuffer. Access to the GPU is blocked. I just
compiled SDL from source which has been great, except
for this one problem.
-----
Message: 8
Date: Tue, 26 Feb 2008 07:58:01 -0800
From: Sam Lantinga <slouken at devolution.com>
Subject: Re: [SDL] HD resolutions from Playstation3
command-line
To: "A list for developers using the SDL library.
(includes
SDL-announce)" <sdl at lists.libsdl.org>
Message-ID: <E1JU2Bs-0006kw-UY at seras.devolution.com>
I haven't looked at SDL on the PS3. Is there an
existing port, or are
you using the PS2 code? I imagine HD resolutions
aren't in the PS2
resolution constants.
You're welcome to submit a patch if you find out what
they should use.
See ya!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment
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