[SDL] Kill Window without SDL_Quit()

Micah Brening micah.brening at gmail.com
Wed Feb 20 17:57:40 PST 2008


Hello Everyone,

I have a quick question (hopefully quick)

I'd explain what I'm trying to do, but that wouldn't be quick.  The basic idea
is that I'm using FLTK with SDL.  FLTK is the original window, it spawns an SDL
window.

I need/want to keep SDL initialized for the length of the program execution.  So
I need a way to kill the SDL window and yet keep SDL Initialized.

The only reason I have for this is that I've stored pointers to the
SDL_ListModes result, and if SDL quits, those pointers are no longer valid.


So the request:
Kill SDL window without killing SDL. Is it possible?  How is it done?

If it isn't possible... It'll be my request for SDL1.3/2.0




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