[SDL] WM_PAINT equivalent?

L-28C kixdemp at gmail.com
Sun Feb 10 13:05:56 PST 2008


Hello everyone!

A portion of my game (the menu) doesn't need to be updated on every 
cycle. So I thought, why not just update it when the screen needs to be 
redrawn? Is there an equivalent to handling Win32's WM_PAINT in SDL?

Thanks!



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