[SDL] CPU usage

Edward Byard e_byard at yahoo.co.uk
Fri Feb 8 09:43:02 PST 2008


Hi

My SDL app hogs the CPU unless in a state where I'm waiting for user input. Since I'm using SDL_PollEvent, I
never miss an event, but CPU is at 100% the whole time.

If I put a 100ms delay every pass of the loop, CPU drops to ~25% which is fine.

So....how do I get CPU usage down to the ~25% figure without using a delay in the loop?

This isn't a Windows app, just a console app.

Any help muchly appreciated!

Ed




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