[SDL] [JeZ+Lee] SDL 1.3 SVN Built - How do I enable OpenGL blitting ?

Sam Lantinga slouken at devolution.com
Tue Dec 30 19:38:14 PST 2008


> On Tue, Dec 30, 2008 at 6:26 PM, Jesse P. <SLNTHERO at aol.com> wrote:
> > Ok, then how i enable OpenGL blitting in SDL 1.3

You need to switch to the new accelerated texture API that's available.
Check out test/testsprite2.c for an example.

For comparison you can try out testsprite and testsprite2 and see how
they compare in terms of both speed and functionality.

> A better question is: does Sam have a blog?

Nope, I'm too busy with life to write about it. :)

See ya!
	-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment



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