[SDL] SDL_Init changed in SDL1.3

Sam Lantinga slouken at devolution.com
Fri Dec 12 06:28:12 PST 2008

> I actually added that HelperWindow.  It's there so you can use
> joystick/haptic functions before creating the window.  It creates a
> window that is invisible to the user, but that window is the one that
> grabs all the joystick input and allows the haptic output.  It should be
> destroyed when you run SDL_Quit so it can be recreated.  If it isn't
> that's an issue.

It probably isn't.  Edgar, can you investigate and commit a fix?

	-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

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