[SDL] embedding resources inside your program

Pierre Phaneuf pphaneuf at gmail.com
Thu Apr 24 12:19:31 PDT 2008


On Thu, Apr 24, 2008 at 3:00 PM,  <neil at cloudsprinter.com> wrote:

>  sounds that get played randomly ) so i think with that amount of data having
>  everything in the exe isnt really a great idea, might still do it, not like a
>  15 meg exe is exactly big these days..

Well, the important thing is the overall disk footprint, no? A 1 meg
executable with a 14 megs data file or a 15 megs stand-alone
executable is pretty much the same, but some people prefer a single
file for easy of deployment purpose.

>  and while i have an audience, i am also thinking of having skins for the game,
>  which would be a zip file containing all the sounds and gfx files, zips stored
>  in a directory of which the contents are read on program loading, any problems
>  with the contents of the folder or contents of the zip it just defaults to the
>  original that are built in the exe file.

PhysFS could be interesting for that (http://icculus.org/physfs/).
Never used it myself, but Ryan knows his stuff, usually. ;-)

-- 
http://pphaneuf.livejournal.com/


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