[SDL] iphone port
Matthew Kuiken
matt.kuiken at gmail.com
Sat Apr 12 13:00:09 PDT 2008
Hello everyone,
I'm new to the list. I looked through the archives, and found the link to
the previous attempt at an iPhone port. However, with the Apple SDK having
come out, the owner of iPhone-SDL-Mame has decided to just fix up Mame to
run directly on top of the SDK.
I understand his decision, but it does not help me with the project I would
like to do... :)
I am an embedded programmer who has more experience in C coding than
anything else. I would like to create an SDL port for the iPhone. This
will be my second foray into the world of objective C as I plan to create a
small calculator app first to learn the ropes.
I have downloaded the SVN trunk, and read the README.porting file. I
believe that I have a handle on the stuff that needs to be done. I have not
applied to the iPhone developer program yet, so I will only be able to test
on the simulator. In a month or so, I plan to buy an iPod touch, and apply
to the developer program to start real testing on hardware. I have an
iPhone already, but I am not sure I want to use it as a development
environment...
To get to the point of this post, I wanted to let people know that someone
is working on an iPhone port, (even though I am new, so you don't know my
reliability yet...) and I also wanted to ask for any advice people could
give about where to start/how to proceed. Video drivers first? I/O? Is
there a preferred order of implementing the drivers?
Following the OSS guideline of "release early and often", I'd also like to
know the best way of going about that. Being as I am new, I do not expect
access to SVN. Should I just post my files here for others to enter for me?
BTW, This is very much a side project for me, so progress will be slow.
Please bear with my pace. (or help out if you want to... ;) )
Thank you in advance,
-Matt
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