[SDL] iphone port

Matthew Kuiken matt.kuiken at gmail.com
Sat Apr 12 13:00:09 PDT 2008


Hello everyone,

I'm new to the list.  I looked through the archives, and found the link to
the previous attempt at an iPhone port.  However, with the Apple SDK having
come out, the owner of iPhone-SDL-Mame has decided to just fix up Mame to
run directly on top of the SDK.

I understand his decision, but it does not help me with the project I would
like to do...  :)

I am an embedded programmer who has more experience in C coding than
anything else.  I would like to create an SDL port for the iPhone.  This
will be my second foray into the world of objective C as I plan to create a
small calculator app first to learn the ropes.

I have downloaded the SVN trunk, and read the README.porting file.  I
believe that I have a handle on the stuff that needs to be done.  I have not
applied to the iPhone developer program yet, so I will only be able to test
on the simulator.  In a month or so, I plan to buy an iPod touch, and apply
to the developer program to start real testing on hardware.  I have an
iPhone already, but I am not sure I want to use it as a development
environment...

To get to the point of this post, I wanted to let people know that someone
is working on an iPhone port, (even though I am new, so you don't know my
reliability yet...)  and I also wanted to ask for any advice people could
give about where to start/how to proceed.  Video drivers first? I/O?  Is
there a preferred order of implementing the drivers?

Following the OSS guideline of "release early and often", I'd also like to
know the best way of going about that.  Being as I am new, I do not expect
access to SVN.  Should I just post my files here for others to enter for me?

BTW, This is very much a side project for me, so progress will be slow.
Please bear with my pace.  (or help out if you want to...  ;) )

Thank you in advance,
-Matt
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