[SDL] Mouse Input + Delay problem
Justin Coleman
jmcoleman at gmail.com
Mon Apr 7 09:44:41 PDT 2008
Delay is a bad way to do that. What you need is a timer instead. Your
game loop should look more like this:
set timer for how long to display card
while game is playing
if display time not expired
redraw screen
check for mouse clicked
if click is detected
check for click coordinates in the right place
decrement display time by amount of time passed since last loop
Hope that helps you.
-J
On Mon, Apr 7, 2008 at 12:39 PM, Ankush Thakur <ankush.gamedev at gmail.com> wrote:
> Hi,
>
> I am making a small game.
> The requirement is that an image will be displayed for some time (say 1000
> ms), and the user has to click on it.
> After the click, we must check for click coordinates.
>
> the general structure I follows goes like this:
>
> draw();
> checkForInput();
> delay for 1000 ms();
>
> The problem is that mouse clicks are not getting detected. I guess it is
> because the mouse clicks happen when the game is waiting through
> SDL_Delay(1000), so we miss the input.
>
> The delay MUST be there because the image has to stay for a certain amount
> of time.
>
> Please help me out.
>
> _______________________________________________
> SDL mailing list
> SDL at lists.libsdl.org
> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
>
>
More information about the SDL
mailing list