[SDL] GSOC 2008

Douglas McGilvray d.mcgilvray at elec.gla.ac.uk
Sat Apr 5 09:35:22 PDT 2008


You're correct I meant recording implementations. Sorry, I assumed from the blurb that audio capture had been implemented on some systems and I only had time to very briefly scan the code. 

With respect to sample rate conversion, is there any known reason not to use libsamplerate? It claims to be very easily portable.

Cheers,
Dougie


-------------------------
Original Message:
From: Ryan C. Gordon <icculus at icculus.org>
To: "A list for developers using the SDL library. (includes SDL-announce)" <sdl at lists.libsdl.org>
Cc: 
Date: Friday, April 4 2008 8:14 PM
Subject: Re: [SDL] GSOC 2008

> Am I correct in saying, for example that alsa, arts, esd & pulseaudio do 
> not have implementations, whereas coreaudio and windows dx do is this 
> correct? What systems are considered priority if this project were to go 
> ahead?

Implementations of what? Recording? Nothing has that implemented yet.

All systems are "important," of course, but if I had to pick three, it'd 
be CoreAudio (Mac OS X), windib (Windows), and ALSA (Linux).

(hmm...is it time to move up the audio code up from DirectX 5 yet?)

--ryan.


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