[SDL] SDL + OpenGL + Win98
Brian
brian.ripoff at gmail.com
Sat Sep 29 04:12:08 PDT 2007
How do you handle events? Remember to regularly (ideally once a frame)
clear the SDL event queue. I believe what might be happening is that
the OS is trying to send events to your program but your program can
no longer respond to them as you do not handle them fast enough. That
is just a guess though.
On 29/09/2007, Mark Jenison <jenison at enteract.com> wrote:
> Mark Jenison <jenison <at> enteract.com> writes:
>
> >
> > Hi all,
> >
> > I've got an SDL+OpenGL application that runs fine on Win XP (the dev
> > environment). However, when I run it on a Win 98 box, I get a strange issue
> > with the mouse.
>
> Sorry, I didn't make this clear: The application does not use the mouse at all
> as an input (connected just so I don't get those annoying "Windows cannot find a
> mouse" errors. The app only uses the keyboard and joystick as inputs.
>
> --
> Mark Jenison
>
>
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