[SDL] converting 8bit surface to 32bit surface
matt hull
mattmatteh at mac.com
Tue Sep 25 00:34:15 PDT 2007
i am working with an 8 bit surface for part of my application. the
8bit surface needs to be blitted or drawn to the 32 bit surface about
60 frames per second. i was trying to use SDL_BlitSurface without
converting but was getting an error. then i added SDL_DisplayFormat
right before and it worked. do i need to do that or is there a
better way, perhaps an sdl function that does that in one step so i
dont have to ?
how efficient or inefficient is sdl with 8 bit surfaces ?
i was using them so i could easily change the palette, if i use a 32
bit surface i would have to do more blits or color changes with each
palette change.
thanks
matt
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