[SDL] SDLNet_TCP_Recv() returns... null socket?
L-28C
kixdemp at gmail.com
Fri Sep 7 19:55:20 PDT 2007
Hello everyone!
Take a look:
-------------------------
// Receive player's name
result = SDLNet_TCP_Recv(me->Socket, me->Name, 16);
if (result < 0)
{
fprintf(stderr, "Couldn't receive player's name: %s.\r\nClosing
connection", SDLNet_GetError());
SDLNet_TCP_Close(me->Socket);
return -1;
}
-------------------------
I used GDB to find out that, before that snippet, me->Socket is valid,
but after it's null. I know I close the socket if result is less than 0,
but if the closing function executes then it must return -1 also, which
means the next part of that function shouldn't execute...
This is in a different thread, but nothing happens on the other (main)
thread, it just sits and waits for someone to connect, so that can't be
affecting the output of this thread function.
Any reason why Recv() should null my socket?
Thanks!
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