[SDL] Screen Offset

Scott Harper orcein at gmail.com
Fri Sep 7 00:03:00 PDT 2007


I know that on my Intel Mac, when I run it with Windows, there are  
options to either stretch or add black bars to resolutions that  
aren't the proper ratio (of which all but the native aren't), so it  
may not be an issue, provided you are changing the working monitor  
resolution for your game.

If you're just using whatever the screen throws at you and scaling  
everything to fit the proper aspect ratio within your 800x600, then I  
think you're in for some work, as I don't believe there's anything  
SDL can do to change all of your drawing operations to be a certain  
position further in/out from where the default is...

But I'd say just make sure you're changing screen resolution, and  
don't worry about it otherwise.

-- Scott

On Sep 7, 2007, at 12:51 AM, Patricia Curtis wrote:

> Hi Guys
>             I know this question may appear a little odd, but is  
> there any way to offset the screen, as i have spent many months  
> making my game fit in normal 800x660 and its only now i realize i  
> must consider wide screens, so i was wondering if there was any one  
> stop shop fix to allow me to offset 0,0 on the screen to allow all  
> my existing code to blit to say 300,0 when all the rects are set to  
> 0,0?
>
> Trish
> ,
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