[SDL] converting 8bit surface to 32bit surface

matt hull mattmatteh at mac.com
Sun Oct 21 14:06:53 PDT 2007


sorry for replying to an old email.

i tried it again and now it seems to work.  i spent some time trying  
to break it so i figure out what happened, but seems to work fine.

On Sep 25, 2007, at 10:08 PM, Sam Lantinga wrote:

>> i am working with an 8 bit surface for part of my application.  the
>> 8bit surface needs to be blitted or drawn to the 32 bit surface about
>> 60 frames per second.  i was trying to use SDL_BlitSurface without
>> converting but was getting an error.
>
> This should work, what error were you getting?
>
> See ya,
> 	-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment
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