[SDL] HARD WARE SURFACES
Jukka-Pekka Manninen
jmanninen at digitalchocolate.com
Fri Oct 5 02:55:37 PDT 2007
Hi
> -----Original Message-----
> On Behalf Of Patricia Curtis
> I am freeing the surfaces before i create new surfaces as you can see.
> So what am i doing wrong?
SDL_DisplayFormatAlpha does not free the surface you give it, so your
code leaks two surfaces at these lines, one from SDL_CreateRGBSurface
and one from IMG_Load:
> gLevel =
>
SDL_DisplayFormatAlpha(SDL_CreateRGBSurface(SDL_HWSURFACE,SCREEN_WID
> TH,SCREEN_HEIGHT,32,RMASK,
> GMASK, BMASK, AMASK));
> SDL_Surface * TempSurface =
> SDL_DisplayFormatAlpha(IMG_Load(PathName));
Instead use something like
SDL_Surface* temp = SDL_CreateRGBSurface(...);
gLevel = SDL_DisplayFormatAlpha(temp);
SDL_FreeSurface(temp);
Make a similar change for the second case, and you shouldn't lose any
more memory in that function.
--
Jukka-Pekka Manninen
More information about the SDL
mailing list