[SDL] HARD WARE SURFACES
Patricia Curtis
patricia.curtis at gmail.com
Fri Oct 5 02:13:48 PDT 2007
Hi Guys
I have some hardware surfaces, and if i understand correctly,
when i change from Full Screen to Windowed, i need to reload them,
which is what i am doing. but my memory is getting bigger and bigger
every time i change from full screen to windowed and vice versa.
I am freeing the surfaces before i create new surfaces as you can see.
So what am i doing wrong?
void ReloadHardwareLevel()
{
strcpy(PathName,"Gfx/");
strcat(PathName,MapInfo[PlayingMap].MapName);
strcat(PathName,".jpg");
if(gLevel)
{
SDL_FreeSurface(gLevel);
}
gLevel = SDL_DisplayFormatAlpha(SDL_CreateRGBSurface(SDL_HWSURFACE,SCREEN_WIDTH,SCREEN_HEIGHT,32,RMASK,
GMASK, BMASK, AMASK));
SDL_Surface * TempSurface = SDL_DisplayFormatAlpha(IMG_Load(PathName));
CopySurface(TempSurface,gLevel); // my own function for copying the pixels
SDL_FreeSurface(TempSurface);
}
Thanks
Trish
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