[SDL] SDL_Flip and SDL_Delay freaking me out
Facundo Domínguez
fdomin at fing.edu.uy
Fri Nov 23 03:40:01 PST 2007
Hi,
Memory corruption errors in C/C++ are not an issue when developing
on linux. Have you considered using valgrind to run your program?
Valgrind only runs on linux. If you are working on windows it can be
somewhat uncomfortable to set and install a linux just for that, but it
pays in the long run when you add up all the time you save fixing this
kind of things.
Facundo
sdl-request at lists.libsdl.org escribió:
> Message: 1
> Date: Thu, 22 Nov 2007 18:51:28 +0000
> From: neil at cloudsprinter.com
> Subject: Re: [SDL] SDL_Flip and SDL_Delay freaking me out
> To: sdl at lists.libsdl.org
> Message-ID:
> <20071122185128.jizhpjdnms4kssw4 at webmail.cloudsprinter.com>
> Content-Type: text/plain; charset=ISO-8859-1; format="flowed"
>
>
> yea, i wiped out all that frame count crap i didnt know how i was using
> wrongly
> and it still occurs, i'll have a good plod through the other functions
> and hope
> i can find the blaringly large error stood right infront of me slapping me in
> the face with barge pole ;)
>
> i havnt really prgrammed a game this big before and now its getting to
> the stage
> where i just dont know what the fonze is going on anymore, but the code still
> has a realtivley high sanity level, only i keep getting distaracted by
> different bits that need doing, then not doing anything for a week, the coming
> back and wondering just who the fonze wrote the code ;)
>
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