[SDL] Mac OS X : Carbonised version of SDL.framework...

neil at cloudsprinter.com neil at cloudsprinter.com
Fri Nov 9 17:15:43 PST 2007


Quoting "Ryan C. Gordon" <icculus at icculus.org>:

>
>> If so how can I build a version that works with Carbon?
>
> There isn't a reason you can't use Cocoa code in an otherwise Carbon
> application on Mac OS X, so the Cocoa-based SDL should work fine.
>
> That being said, the Mac OS 9 codebase can (mostly?) work on OS X as a
> Carbonized library...but I don't see a good reason to use it. Even if
> you want a "Carbonized" application (one that works on both OS 9 and OS
> X), we're probably at the point where it's worth shipping two packages.
> Since you can't use Mach-O for those, it means you still need to have a
> CFM PowerPC build for OS 9 and PowerPC Mac OS X, and a separate Mach-O
> Intel package for newer machines.
>

i think you should really be able to trust users to be able to download the
right package, but if the program is small enough then just for vanitys sake
multiple binarys whatever they are called are a must ( used a mac for 
the first
time in years the other day ) ( i still want my highscore table inside the
executable )



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