[SDL] YUV ( What is this? )
Miguel Pragier
pragier at gmail.com
Mon Nov 5 08:10:31 PST 2007
Tim Angus <tim <at> ngus.net> writes:
>
> Miguel Pragier wrote:
> > Could anyone please explain me, in a few words, what is YUV?
>
> YUV is a colour space format. A colour space has a number of planes that
> define the colours. The most obvious colour space is RGB, whereby the
> luminance (brightness) of the red, green and blue colour components are
> stored separately in each plane.
Thank you.
And what's the main reason to choose YUV in place of RGB?
Is it common in game develloping?
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