[SDL] Double Buffering question

Miguel Pragier pragier at gmail.com
Mon Nov 5 05:01:35 PST 2007


Is Double Buffering still a valid way of work in SDL?

I have, in my dev machine, a GEForce 6200 LE, but don't know if this GPU
give support to DoubleBuffering. How to find out this?

Cna DoubleBuffering be actived without DirectX?

And when I use the windib driver, the only information I get is "Friendly
windo manager". How to get further info?

When I use DirectX, my screen is flickering. Is it common?
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