[SDL] Double Buffering question
Miguel Pragier
pragier at gmail.com
Mon Nov 5 05:01:35 PST 2007
Is Double Buffering still a valid way of work in SDL?
I have, in my dev machine, a GEForce 6200 LE, but don't know if this GPU
give support to DoubleBuffering. How to find out this?
Cna DoubleBuffering be actived without DirectX?
And when I use the windib driver, the only information I get is "Friendly
windo manager". How to get further info?
When I use DirectX, my screen is flickering. Is it common?
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