[SDL] Analogue joystick "sticks" on OS X
Scott Harper
lareon at comcast.net
Mon May 28 23:25:48 PDT 2007
On 2007/05/28, at 23:29, Ryan C. Gordon wrote:
>
>> When working with analogue joysticks on Mac OS X (Logitech Wingman
>> Rumblepad, Microsoft Xbox360 wired controller) I notice that the
>> stick
>> gets wedged in one direction at program initialization after I
>> push it
>> initially.
>
> This is definitely broken on Mac OS X, even going back to a stock SDL
> 1.2.8, but it definitely _wasn't_ broken when I shipped UT2004,
> since we
> explicitly tested the joystick support on the Mac...so I think it's
> something that broke or changed in a newer Mac OS X release.
>
> Does anyone know of a Mac game that supports joysticks and does not
> use
> SDL? Everything I've tried (Gish, Jets'n'Guns, etc) turns out to be
> using SDL and is broken in the same way. I would like to confirm that
> this is SDL making a wrong assumption about how to use the HID Manager
> which came back to bite it in OS X 10.4.9, and not just a bug in the
> 10.4.9 HID Manager.
>
> Has anyone tried this on older Mac OS X releases? PowerPC or Intel?
Heh... I had always rather assumed that was a function of the
joystick that if you started a program while it was pressed a certain
direction it would get stuck that way... ^_^;; As far back as I can
remember I've had this issue with most any program on my Macs.
--Scott
> Also, this issue is now being tracked in Bugzilla:
>
> http://bugzilla.libsdl.org/show_bug.cgi?id=430
>
> --ryan.
>
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