[SDL] Performance with 2D graphics and no OpenGL

Sam Crow samuraileumas at yahoo.com
Thu May 24 12:51:28 PDT 2007


Tom Davies <tdavies <at> gmail.com> writes:

> 
> 
> Okay, that makes sense. This will also make it a lot easier to handle
scrolling and zooming I assume :)
> 

For a hint on how to convert it to use screen coordinates instead of cartesian
coordinates and how to turn off the Z-buffering so that blitting polygons won't
cause fighting on the Z axis, see the source code of hxRender at
http://joel.slylabs.com/?q=node/4 .  It's under the ZLib license so there's very
little restrictions on its use.



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