[SDL] Performance with 2D graphics and no OpenGL
Sam Crow
samuraileumas at yahoo.com
Thu May 24 12:51:28 PDT 2007
Tom Davies <tdavies <at> gmail.com> writes:
>
>
> Okay, that makes sense. This will also make it a lot easier to handle
scrolling and zooming I assume :)
>
For a hint on how to convert it to use screen coordinates instead of cartesian
coordinates and how to turn off the Z-buffering so that blitting polygons won't
cause fighting on the Z axis, see the source code of hxRender at
http://joel.slylabs.com/?q=node/4 . It's under the ZLib license so there's very
little restrictions on its use.
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